Provided you take it step by step and consult a guide when necessary building it yourself doesn't have to be as daunting as it can seem. Most of the issues tend to be physical (i.e. a few of the cables might be a pain to position onto their plug, getting the screws to line up might be a pain...
No they don't, not in the slightest. They are a valuable thing to the end consumer. But to the actual game development industry? Not in the slightest. Same for piracy. Great for people who want to play games, but does nothing than reduce the profits of developers.
I can see your point and I don't necessarily disagree. But it would lead to developers stopping doing anything once the game hits its finished feature set and then starting up again once it goes gold rather.
Actually ... yeah. Active effects like disease are in the magic menu... you have to back out to switch to that. There's no quick paperdoll view. No way to see weight, price, equipped items quickly or sort by them. No scroll bar either. You have to use keyboard and mouse and you can't use...
If you went in that one graybeard dungeon you may want to go and run back through the first level of it. For some reason she got stuck in Wait mode there for me. DAMMIT BETH, ADD MAP MARKERS FOR THEM... and make them back off in doorways... and fix the UI... and make the dragons easier to get...
This isn't really kosher since coop must have next to no server load. Ordinarily a game has a certain online life span (say 200-300 hours) but if it gets sold second hand that $60 now has to cover a potentially infinite online lifespan. Co-op? Not so much. If they do charge it should be like a buck.
That simply isn't true:
http://store.steampowered.com/hwsurvey
Steam looks for what programs you have too. The problem is that Origin's algorithm just indescriminately scans files when it really shouldnt.
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