No, the engine is not shit because the hands are not in a separate render cycle. The game is designed around having the player's hands interact with the world, flipping switches and such. In order for that to happen, the hands need to have the same FOV as the rest of the world. This choice was...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.