Recent content by Alan Au

Recommended Videos
  1. A

    309: Everything Good Old is New Again

    Everything Good Old is New Again Classic games are like old friends, and the folks at GOG have done a tremendous amount to work to bring those classics back, even if the process sometimes takes years. Read Full Article
  2. A

    Bungie Won't Be at E3 This Year

    Microsoft/343 is doing a "Halofest" thing this fall at PAX, so that's probably where any new Halo franchise announcements will originate. As for Bungie, the studio was trapped in a prison of its own making. It may have had golden bars, but it was a prison nonetheless, and I expect Bungie is...
  3. A

    Homefront Has a 5-Hour Campaign. Sort of.

    I don't have a problem with a short singleplayer campaign, but I don't want to pay $60 for it.
  4. A

    246: Fighting Games: A Tapped-Out Genre?

    I think the article interprets the definition of "fighting game" too narrowly, and as a result it only looks at the competitive multiplayer titles. It isn't that fighting games lack story and accessibility, it's that they're no longer classified as "fighting games" once they incorporate those...
  5. A

    243: Misadventures in Role-playing

    Misadventures in Role-playing Most people play computer role-playing games in order to find out what happens at the end of the story, but one gamer chooses to exploit every digital loophole in such games to create his own wacky narratives. Alan Au shows us the man behind the anti-walkthrough...
  6. A

    Edge or Edgy: Part Two

    Thanks to the Escapist staff for digging a little deeper into this issue. The more I hear about it, the worse it seems to get.
  7. A

    Ubisoft Dev Quits His Job Via Flash Game

    This sounds strangely familiar [http://www.escapistmagazine.com/news/view/91306-Game-Dev-Quits-Job-With-Help-From-Mario]...
  8. A

    EA Reviving Classic Bullfrog Games?

    I imagine a modern version of Magic Carpet with a gesture-based spell-casting game mechanic would be ideal for waggle controllers.
  9. A

    213: Method and Madness

    Thanks for that peek behind the curtain of game design. I think that the advice generally holds, and it reinforces the notion that there's really no substitute for experience. Of course, this belies the big caveat of the article: reading and even adhering to a set of design rules is not the...
  10. A

    205: Designing Religion

    Designing Religion One of the most venerable series in gaming, Civilization, has dealt with religion in every installment. However, the way the game has incorporated it into the gameplay has varied greatly with each game. Alan Au spoke with several key people involved with the series to...
  11. A

    180: One Button, One Scotch, One Beer

    1. I would have to go back and check my sources on this, but the topic came up at a party recently after a drunken round of WarioWare. It was revealed that a developer working on a similar party game (I want to say Microsoft, but again, I'd have to check) had purposely set out to do focus tests...
  12. A

    Stupidly long titles.

    Star Wars: Jedi Knight: Dark Forces II: Mysteries of the Sith Sid Meier's Alpha Centauri: Alien Crossfire, a Brian Reynolds Design - Alan
  13. A

    159: A Site To Call My Own

    Actually, "whining" is part of the job description. Well, okay, maybe it's more of a perk. - Alan
  14. A

    159: Button-Mashing Monkeys

    Button-Mashing Monkeys "Testing unreleased games is both fascinating and mind-numbingly boring." "For some, it's the ultimate dream job. Many aspiring game developers see testing as a way to get a foot in the door, a stepping stone on the career path to a 'real' game development position...
  15. A

    No Game ever deserves 10/10... Do you agree?

    I give this thread a 4. Out of something. - Alan