That would be great - a limit that is a function of both the unit type and tech tree bonuses. That could work really well, giving the best of both worlds.
Maybe realistic stacking, limited to a certain number of troops depending on what type they are - the strategy is cool but cumbersome and unrealistic. But of course, keep the collateral damage ala Alpha Centauri.
Yes, one thousand times, yes. It could forge unholy alliances and add another element of suspense to the endgame. Would encourage players to progress towards multiple victory conditions simultaneously, so that they can achieve their second (or third, etc) victory condition quickly after...
I wet my pants when I read the title. Alpha Centauri is my favourite game of all time - after 14 years I still play it for a couple of days every few months. The satellite idea is good - will help keep players from becoming unbeatable. I only hope they create personalities and atmosphere that...
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