Talking to the G-man in regards to "employment" at the very end of Half-life.
Playing golf with Andrew Ryan in Bioshock ("Don't mind if I do! Buggidbuggiblearhg)
Master Chief riding the bomb.
Meeting the Truth for the first time in San Andreas.
Discovering your identity in the first Knights...
Thus we have the conundrum of a visual medium trying to justify itself artistically, whilst trying to maintaining industry growth.
Which takes priority?
Money, of course- neaning games ape the gait of Hollywood in the sense that BEAUTIFUL PEOPLE SELL MORE.
I find myself more interested...
'Don't throw the first punch, but feel free to cause as much agony on them as they are willing to inflict on you' style- martial arts have taught me well.
Well, let me put it to you guys this way-
when or if you lose your confidence again, be sure to look at this forum and reflect on your previous comments.
I work out so it makes me stronger, I get the satisfaction from going out and being able to do things in parkour that I couldn't do before, and I feel more free. I do feel satisfied in working out, but not because it makes me feel more powerful, but because I'm not wasting my body.
Alright,
I say "Power-fantasy" because of games like Prototype, The Hulk:Ultimate Destruction, The GTA series, 'unlikely-hero' stories (my favourite being Half-life, primarily).
Prototype and The Hulk:UD aren't about handing out any morale superiority to the role of the player, but instead...
I've grown up being bullied.
Not just getting the crap kicked out of me. I don't know what it is about me- I seem to attract assholes of every description, and even those who aren't [assholes] seem drawn to me 'cause I'm easy to mock and emotionally exploit. That's one thing I've figured out...
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