Personally, i have never had any issues remembering any important choices in a game.
Bioware tends to make a handful of pivotal, if simple, ones, and makes a good example. I can leave the game for Years and not need a tooltip to tell me if I've freed or enslaved the wookies.
IMO a feature...
Moleskine music notebook.
I'm majoring in composition, and the ability to jot down an idea that springs to mind in a wee book in my jacket is invaluable to me (getting it for only $10AU was even better)
Just to suggest something different (Great fan of Metallica and Maiden, but feel like a different tack today)
Bartok's 'Piano Concerto #3 In E'
Chase that down with Handel's 'Water Music Suite #1 In F'
And finally, Telemann's 'Viola Concerto in G'
well, it did take the entire citadel fleet to kill one reaver...
And one additional point, Cthulhu did wake up, but got a boat to the face and went back to sleep, so... hmmm
Especially given that Cthulhu (and the Old Ones, Other Gods and Elder Gods) were much more 'sufficiently advanced aliens' than gods, and the similarities are even clearer.
KoTOR, both games.
I would finish either in just 2 to 4 sittings, though the bright side is that they were games that had 'endings'. I have been lucky to have not been addicted to games that have '100% completion' or no ending at all [MMO's]
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