Recent content by AppleHax

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  1. AppleHax

    Post your TF2 weapon ideas!

    THE MULTITASKER (Level 20 arm attachment) (Medigun replacement) Can heal 2 targets at once Ubercharge: affects all friendly players in a small area (approximately the range of the amputator) -40% ubercharge rate Only gains ubercharge from the first target chosen to be healed Can only...
  2. AppleHax

    Post your TF2 weapon ideas!

    THE GENERAL'S GINSEG (Level 15 unused mechanic that should ave been used long before i created it) (Melee for the Demoman) Infilcing damage gains soberiety (2% for every 5 damage) On taunt with 100% soberiety: Load 10 grenades/stickies into primary/secondary clips, realease all on click...
  3. AppleHax

    Post your TF2 weapon ideas!

    THE HOMIN' HOMIND (Level 15 alien eyeball launcher) (Primary for the demoman) +75% projectile speed Sentries fire at projectiles Fires projectiles that home in on enemies after 4 seconds Projectiles have a fuse of 6 seconds -20% damage peanalty on projectiles that home in -30% explosion...
  4. AppleHax

    Post your TF2 weapon ideas!

    THE DESTINY BOND (Level 14 ghost type move) (Medigun replacement) Can heal teammates through walls Infinate medibeam range All effects on the heal target are passed on to the user, and vice-versa Middle-click: look through the eyes of your heal target If the current heal target is killed...
  5. AppleHax

    Post your TF2 weapon ideas!

    THE BIG BOOM THEORY (Level 15 prototypical skull imploder) (A sniper rifle for the sniper) All players connected by medibeams are affected by shots Players within small range of a headshot are affected in an explosion (larger depending on how long the user has been charged for +15% charge...
  6. AppleHax

    Post your TF2 weapon ideas!

    THE MURDER ACESSORY (Level 20 clean-burning efficient fuel) (A primary for the pyro) +15% damage bonus -50% ammo consumption rate +15% afterburn durration -35% flame range -15% move speed on wearer "S'LIKEA DANGOL FIRE FIRE FIRE MANG!"
  7. AppleHax

    Post your TF2 weapon ideas!

    THE ARTILIC'S ARSENAL (Level 100 ancient fistcuffs) (A pistol secondary for the scout) Right click cycles between damage types; fire, explosion, bullet, plasma, or melee (ie: scout with pocket pistol would be affected by fire damage the most) +15% damage bonus -25% firing speed THE...
  8. AppleHax

    Post your TF2 weapon ideas!

    THE PROGRAMED PYBRO (Level 20 android) (Replaces secondary) Builds robot pyro as an additional building Pybro reflects projectiles, checks for spies, extinguishes teammates, and removes sappers from sentries Has 175 health, costs 175 metal to make Cannot move out of sentry range Must be...
  9. AppleHax

    Post your TF2 weapon ideas!

    THE PATRIOT (Level 20 proof of new england residence) (A scattergun for the scout) On kill: +20 health Getting kills gains you helmets On right-click with 4 helmets: +10% speed +10% damage for 10 seconds On right-click with 7 helmets: Crits for 6 seconds Effect of helmets stacks (14...
  10. AppleHax

    Post your TF2 weapon ideas!

    THE MURDER ACESSORY (Level 20 clean-burning efficient fuel) (A primary for the pyro) +15% damage bonus -50% ammo consumption rate +15% afterburn durration -35% flame range -15% move speed on wearer "S'LIKEA DANGOL FIRE FIRE FIRE MANG!"
  11. AppleHax

    Post your TF2 weapon ideas!

    THE WESTBORROW (Level 20 violation of the 2nd commandment) (A revolver for the spy) Take the positive and negative attributes of the current class you are disguised as (EX: scout W/ pocket pistol adds speed and fire vulnerability/removes fall damage) Silenced shot -10% damage peanalty...
  12. AppleHax

    Post your TF2 weapon ideas!

    THE SNEAKY PREACHER (Level 20 subtle spiritual message) (A knife for the spy) Disguise is taken away 3 seconds after attack: mimicks the action of the current disguised class if an attack is performed Silent killer: No attack noise or killfeed display from backstab Can only disguise once...
  13. AppleHax

    Post your TF2 weapon ideas!

    THE FAMILY RECEPIE (Level 25 explosive lamb carcus) (A secondary for the demoman) On left-click: Plant a haggis mine under the ground On right-click: Cycle through which class the bomb detonates on Mine activates (500 damage) when the specified class steps on it Mine is invisible Cannot...
  14. AppleHax

    Post your TF2 weapon ideas!

    THE BURDEN BESTOWER (Level 40 sacred tree) (A melee for the demoman) Dealing damage with any weapon gives you glee Right click with 800 damage built up with glee to regenerate health and mark hit targets for death -45% swing speed -15% bullet restance on wearer "Hey, Jesus, could you pay...
  15. AppleHax

    Post your TF2 weapon ideas!

    THE HOLY SMOKE (Level 40 inscence) (An invis watch for the spy) +100% resisitance to fire on wearer -20% cloak drain Afterburn does no damage to wearer Cannot be detected while cloaked +200% disguise time +20% cloaK noise "Prasie Jesus ereyday."