If art is subjective, then why do gamers seek the approval of the term from non-gamers? Interesting as the entire Ebert debate has been, I always thought that the only intelligent outcome was his admittance that he doesn't play games, and doesn't want to. Society as a whole will only accept...
It's more that the combat in Mirror's Edge was badly designed and felt unnecessary most of the time - I found the police much more enjoyable when I was running away from them, and it kept the game flowing, so why ruin it with poor combat?
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