I believe that xenophobia in the game industry has less reality than it does in your average society anywhere, however, in games we do want:
1. An easy to understand ?baddie? with clear motives
2. An easy to understand Protagonist who is very powerful
3. To sell our game mainly in the US...
The hectic schedule of many occupations, creates a need for instant responses, and prohibits people from doing research or thinking of creative solutions to the immediate problem at hand, thus decreasing their chance of finding the actual optimal solution. Exploring your problem space takes...
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