Well, not exactly...
3.5 gave the ILLUSION of flexibility and options; what it really had were one or two viable choices for each concept buried in a deluge of trap options. Remember that an option that isn't worth taking isn't really an option at all.
5E customization is more straight...
Is this because of the Factions in Tyranny of Dragons? Because that's something TSR-era D&D did way back in 2nd edition with the Planescape modules.
As long as D&D is run by a human DM who is capable of independent thought and common sense, the game will never, ever, ever become a pen & paper...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.