Wolfrider-- were you replying to me? Not sure if you were.
I think good design transcends gameplay quirks. Hotspots are included in this. If you remember back to when the mouseover brand of hotspots started appearing in adventures (King's Quest VII) they were criticized for *simplifying*...
I think multiple perspectives could be argued here. In my opinion, locating 'actionable' objects is a kind of talent in and of itself in adventure games.
I personally find early Sierra games frustrating precisely because of the limited color palette. A chair with a broken leg doesn't seem...
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