Obviously I missed the memo that said that EQ-style MMORPGs were the only viable ones.
Just because the vast majority of these games have chosen a near-identical template of grouping, levelling and raiding, doesn't mean that other games can't provide a satisfying environment for roleplaying...
I totally agree that the "goody goody or prick" choice that most games give you are highly unsatisfying, but it doesn't help that most gamers will play that way. Neither the games nor the players are stepping up to the challenge of looking at these issues in a more complex manner. One of the few...
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