It's really scary to think that people would've considered that sort of thing 'fun'. I'll stick to games that at least have /reasonable/ goals.
You know somewhere a developer is sitting smugly knowing that their creature is such a success, even at the expense of members of its playerbase.
Excellent article (as I felt it necessary to register to comment on!)
Personally, I've been playing muds for almost 7 years. I've made the transition from player to staff in recent years but it's always been a blast. It seems that where I play is classified as one of the many that have lasted...
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