However, I feel I should stress this - whether a good story is an important part of the gaming experience or whether it is only there to 'set up the stage', that is a different matter altogether and also genre-dependent... and not the subject of this topic, I think.
If it's story you are after in a game, then linear is basically the only way to go.
I'm not saying the concept of emergent story is outright bad (though it's abilities to communicate a good story are lacking by definition and coincidental at best). The problem with emergent stories is that...
I thought the self-destruct thing would be pretty stupid, leaving the world ripe for conspiration theories and anarchy. Also, why the heck would Jensen want to kill himself? He seems like a rational person, if anything, he could try and get out of there before blowing it up (there were two...
Arcanum: of Steelworks and Magick Obscura (2001)
Seriously, this is one awesome RPG with a clumsy interface. Made by the same guys who produced Fallout... and perhaps it was quickly forgotten in light of other RPG such as Icewind Dale, Gothic, Diablo II and more.
The thing that shines...
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