Slow time event. good name. I know how much you hate quick-time events, but there was one slow time event that I thought was really good. It was killing the boss at the end of metal gear solid 3. That was a goodie.
when i first read this i was thinking about action games. i imagined gameplay evolving. start out with huge armor and tons of health and powerful weapons, just to learn the mechanics of the game throughout the intro. then, gradually lose weapons due to degradation. remove armor due to loss of...
neat. however since the thumbs are already in use for the conversation you only have the shoulder buttons to rely on for physical movement so you may have trouble trying to physically maneuver into a corner the NPC with intimidation. and there are only really four options (two of them with...
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