Recent content by Brenda Brathwaite

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    232: In Transition

    In Transition This year alone, thousands of professional game developers are moving from one company to the next as studios close and new opportunities present themselves. But not many have an entire country between their old life and their new one. Brenda Brathwaite recounts her epic journey...
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    221: Parting Ways With Our NPCs

    Parting Ways With Our NPCs Sometimes it's hard for game designers to let go - they spend weeks, months, even years creating characters out of thin air, only to watch them recede into the distance after the series stalls. Brenda Brathwaite speaks with a number of prominent designers about the...
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    203: Ivory Tower Defense

    Ivory Tower Defense "I have no respect for people who teach in a game program who haven't worked in the industry." That's a sentiment you'll hear a lot from game developers, but it's based on a set of assumptions that aren't necessarily all true. Brenda Brathwaite looks at the conflict between...
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    174: What if the Player is Black?

    What if the Player is Black? Have you ever felt game worlds might be just a little ... whitewashed? Brenda Brathwaite asks the question that all game developers should be asking themselves. Read Full Article
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    150: The Myth of the Media Myth

    The Myth of the Media Myth "There are six of us around the table, and the conversation turns to what I do for a living, also known as 'my field of study' in academia. 'I'm a game designer and a professor,' I say. The dinner had been arranged by a third party in order to connect academics from...
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    142: The Myth of the Media Myth

    The Myth of the Media Myth "There are six of us around the table, and the conversation turns to what I do for a living, also known as 'my field of study' in academia. 'I'm a game designer and a professor,' I say. The dinner had been arranged by a third party in order to connect academics from...
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    138: The Game Design Game

    The Game Design Game "I've worked on pitches that were literally make or break for landing IPs or funding, and all the while I was acutely aware that I wasn't the only one furiously figuring out a concept, a pitch and a prototype design. It's head to head, team vs. team, not unlike the massive...