While I'll give you props for providing sources, a public forum's hardly a decent source for these things. While the Japanese are more conservative as opposed to European and North-American societies when it comes to public displays of affection, what you're saying is far too generalized and...
Or just spend some time training and roll over anything with your inflated combat stats. Or just use the mechanics that rely mostly on dice rolling. Or use perks like headcracker to just flat out OHKO enemies. See, it's alright to call Yahtzee out and all that, but must people be so pretentious...
No, but I did see a youtuber randomly start floating when stepping backwards from an opponent.
Don't forget that you can also block blades just by crossing your arms!
Guess there's a lesson in there about not necessarily trusting everything you read for me, eh? But yeah, I'll fully admit the game should receive praise on many points, but this being the developer's first game really shows in some design decisions. And it just so happens to be on some critical...
Yeah, it's just padded difficulty really. Not to mention Henry the humble blacksmith boy having no problems with horse archery besides the archery aspect.
To be fair I've not gotten to that point myself, but when there's threads on Steam like:
http://steamcommunity.com/app/379430/discussions/0/1693788384145406406/
Yeah. Not to mention the many threads where fun stuff pops up. Like killing the boss too fast makes the game glitch out. Also...
Ye gods, the quoting system is not that hard to use.
Sure it's allowed. Starting it off with "trite" and the lengths to which you're defending some stuff beggars belief though.
It doesn't. But more eloquence went into your championing of the game's plot then the game's plot.
Possible...
So because people don't bother to check whether Yahtzee is a critic or a reviewer, he shouldn't be critical? In my opinion, the combat is terrible indeed. Common bandits use advanced fencing techniques and the AI has clear advantages over the player. Mechanics like masterstrikes are there as a...
Remind me where the fun is in just circling eachother until someone attacks so you can just masterstrike them. All this realism is fine and dandy, but don't complain when people don't like the game because fun had to take a backseat.
You're*
Enemies doing their own perfect blocks doesn't make the situation any better. On the contrary. Master strikes being unavoidable is just bad design.
Signed up just to bash this review of a game you liked eh?
First off, you can use fancy words all you want, it doesn't change the fact the plot's amateurish at best. How about the "but muh sword" thing Yahtzee mentioned? Or how you're railroaded into losing that first fight which makes you...
No, I buy their stuff because the FF series in particular vibes well with me. Some people like stuff you don't, amazing right?
To OP: XIII-2 seems to be geared up towards being an improvement over XIII, XIV was intended to be an PC/PS3 MMO, they just released the PC version in what people...
My mistake, apologies. I've somehow forgotten to properly quote, underline and mark the sections I was referring to in pretty colours so you'd understand I was talking about social interactivity with NPC's (I CAN CHOOSE WHAT I WANT TO SAY TO THIS NPC LOOK AT ME DEVELOPING A PERSONALITY HERPDERP).
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