How about a system where players are given incentive to play 'the bad guy' (to step into the shoes of enemy AI) in the form of XP or even keys to unlock later stages of the story? Ie, you can't get to the third act until you've cut your teeth in multiple roles in the first 2 acts.
being able to handle yourself in a shooter is sort of the universal trial for gamer skill respectability among guys, isn't it? :)
But yeah, I never played Quake or Doom or Counterstrike or any of those, so when I got a PS3 in spring 09 I felt I was at a disadvantage when I tried to cut my...
I loved the turn of phrase, "garish conveyor belts". and yes, I couldn't help but think that with all this great art on the screen, all I was looking at was the fucking note highway. but I still liked the game.
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