Great article. Much kudos to Colin. Thanks also to Laura for her insight, and of course everyone else who's contributing to this discussion.
Innovation in games is something that's fascinated me since I first picked up a joypad, so much so that I'm currently pursuing the means to do some...
Thief:TDP definitely had me awed, especially as it was one of the first games I bought after I got my first ever graphics upgrade. For me it was actually a lot of firsts in gaming. First time a computer game evoked such a visceral fear of sound and light (as opposed to their opposites). First...
I agree, this feature wasn't exploited to anywhere near its full potential. The good-ish news for PC players is, if the modding community go anywhere near as gaga for F3 as they did for Oblivion, then there might be some pretty exciting customisation options on the way. I know its no remedy for...
This is very close in its theme and content to an article I wanted to write a while back, but far better researched and expressed than I myself could have managed. Stirling effort!
I too am hopeful about how relationships between academia and the gaming industry will develop in the years to...
Even seemingly 'open-ended' games promise freedom whilst at the same time prohibiting expression. Oblivion succeeded in providing a character creation/evolution framework that was highly granular whilst not being stupidly complex. That was a big achievement. Its world was (at least on release)...
Seconded. And I was really looking forward to Spore, too.
Maybe they should fire the team that rigourously buggers the menus in EA Sports games.
Kill two birds with one fiscally responsible stone - cheaper games with simple, intuitive menu structures that don't require a PhD in Arbitrary...
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