Paradigm
+ Australian (You can personally visit the house of the dev and either shower him with praise or spiky things)
+ Adventure game riffing on the old Lucasarts stuff; everyone knows you have a thing for these things
+ Actually interesting and diversely discombobulating art design
+...
Okay. My first ever genuine gaming experience was in kindergarten. There was a computer. In a rough sense of the word... in a corner of our classroom. Even at the time it was an obsolete item that was right on the way to becoming a historical curios.
It was a macintosh unit of a boxish...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.