Thanks y'all. Did you see that the NY Times, NPR, Forbes, etc. etc. had great stories about our game? It's been awesome validation for our strategy of using games to help bands attract new fans, and give their current fans something new and cool to play with. Playing with Music. More to come!
I can't tell if Wilson is being snarky, but thanks anyway. We make games and digital experiences with bands. The experience has to suit the audience - and the hidden object genre is a good fit for REO's audience.
Andy - It was I who had the idea of making a videogame based on REO Speedwagon and managed to talk other people into helping make it happen. Maybe more impressively, I inspired you to write a good review about it by surprising you with its lack of sucking. The choice of REO Speedwagon was based...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.