Recent content by D. Ein

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    First Person: Skyrim is Soulless

    The problem is voice acting. I don't want to sound like a disillusioned hipster from a different gaming era, but look at Fallout 1 and 2. Those games had a living, breathing world, which was also -- I dare say -- more dramatic than anything GTA comes up with and funnier than anything Saints...
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    My only complaint about the Elder Scrolls series

    Read http://www.escapistmagazine.com/forums/jump/9.323522.13253658 closely and you'll see that I mention I'm fine with treating a game like a game. I've nothing against a couple of extra rooms, but when the entire dungeon's purpose is unclear, I'm a little more iffy. I was beginning to think...
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    My only complaint about the Elder Scrolls series

    93 hours is just what Steam says. Because I'm paranoid of crashes, and because I haven't had a crash since I started the game, I don't bother turning it off for the night, or when I'm at work. I can't give you a more precise number than that, but it'd probably be around 40 hours. The only reason...
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    My only complaint about the Elder Scrolls series

    There's room in the world for both. I have more fun when I am wrecking something I know has had a purpose, not something built purposely for wrecking (I'm cool like that). People who prefer to charge in with a spell or a sword might like the more linear designs. Unfortunately, The Elder Scrolls...
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    My only complaint about the Elder Scrolls series

    Again, I doubt it'll happen. It's just an idea I was throwing out there. For sure, Dwemer ruins are an exception to the rule, mainly because we don't know what those mechanisms could possibly be. But again, just the presence of the workbenches doesn't necessarily mean the building has had a...
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    My only complaint about the Elder Scrolls series

    And yet you posted anyway. Funny how that works out.
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    My only complaint about the Elder Scrolls series

    I suppose that would make sense, though I doubt that there would be as many castles out there as there are in Skyrim/Oblivion without anyone actively using them. And yes, it's just that, it's the feeling that all these locations were designed to be played as dungeons or as castles to be...
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    My only complaint about the Elder Scrolls series

    Background: I started with Oblivion, after logging a couple hundred hours there I played Morrowind for a while. I own Skyrim from the midnight launch, and since then logged 93 hours on it. My complaint, then, is this: in Morrowind, Oblivion, and Skyrim, all locations feel exactly like they...