Recent content by da-geezer

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  1. da-geezer

    Poll: EA or Activision: Which one is more "evil"?

    Ever since EA got their act together and spent a bit more time innovating rather than pumping out ; things have been looking up for EA. I'm not a fan of their aggressive stance towards preowned games (i.e. project ten dollar), but I've looked at them in a difference light ever since games like...
  2. da-geezer

    Horrible Games With Redeeming Qualities.

    The next-gen editions of FIFA '96 were mostly awful; horrible animations, poor camera tracking, and comic-book 'interludes' before set-pieces. The presentation, commentary, and epic feel of the game did make me feel that 3D footballing games were here to stay and would be dominiant soon enough...
  3. da-geezer

    Customer service/Support

    Chief Girlfriend wanted the Cataclysm CE big time, was due to pick it up from the midnight launch at the local games store. Unfortunatley, the awful snow at the time meant that no stock had reached this far north in the UK, so she ended up buying the digital edition, then picking up the CE a...
  4. da-geezer

    How does one make the end of a horror game feel climactic without completely ruining the atmosphere?

    Alan Wake's endgame was unusual; sure it fell into the cliché of 'ramping up the action', but at least it felt as if you was fighting a personification of something much more powerful than you, which you had been hunting throughout the game. I'm a big fan of Japanese horror flicks such as...
  5. da-geezer

    How does one make the end of a horror game feel climactic without completely ruining the atmosphere?

    Alan Wake's endgame was unusual; sure it fell into the cliché of 'ramping up the action', but at least it felt as if you was fighting a personification of something much more powerful than you, which you had been hunting throughout the game. I'm a big fan of Japanese horror flicks such as...
  6. da-geezer

    Moments in games where there was no danger...

    The original Silent Hill did it for me. That mix of real/alternate worlds and the radio static... generated an atmosphere of not if, but when. Good shout on the Fallout 3 areas that were particularly spooky when there was no obvious reason why; I was quite freaked out by the Dunwich...