Recent content by Dexter345

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    195: String Theory: The Illusion of Videogame Interactivity

    Jon Blow would call these two instances "dishonest" to the player. I say, who cares if they're being dishonest, they found a way to deliver some of the most thrilling narrative sequences without turning out an unskippable, uninteractive cutscene. They should get props, and this should be...