This is the best part of the article. I don't even have a little sister but I thought it was so sweet.
You can find games that play a lot like the games she grew up on. The problem is that today you have to be really into gaming to separate them from the rest. Buy her a DS for her next...
Gamers aren't going to buy vista in 2007 because nothing is going to require DX10 for a long time. The notion that gamers will eventually buy vista because they have no choice is plausible but not gaurenteed anymore. It is possible that a large population of computer users will avoid vista...
We should probably clarify right away that we are talking about a more narrow definition of art. In the broad sense of art, e.g. as mere creative application of knowledge and skill (like in the expression "is it an art or a science?"), there is little debate.
Most video gamers seem to think...
My interest was peaked hearing about this, but you have to carefully look at the details. The development software and framework are free, but in order to make a game for the 360 you have to:
1) pay 100 dollars a year for a ?Creator?s Club? subscription
2) send your game to the other person...
I'm playing "Imperishable Night", a japanese import PC game. It is a bullet barrage shmup, basically a shooter with a large emphasis on dodging bullets in complex patterns. This is my first time playing one of these things before but I am taking quite a shine to it. Never would have known...
I think though that you need interactivity somewhere. Are movies and starcraft replays 'games'? The outcome of those things are determined by their internal systems (the later having a much more transparent system). Your definition does consider 4 computer yoshis as a game, but I don't think...
That's not quite a definition though. I mean, are you saying that a game is anything with an outcome which is wholly determined by its internal system?
I admit I was hit with brief hysteria when reading this, but after thinking about it I realized things can't get out of control like an internet meme. In Spore there isn't any mechanism by which a potentially popular creature (perfectly acceptable or otherwise) can spread more quickly than some...
Why would one use software to generate a profile of a game, especially when there is merely 34 games in question? An accurate profile of a game is gotten by playing the game itself and by playing lots of games in general. Using a keyword search to classify game elements sounds like such a...
If you can get away with not using numbers - like your examples - then yes that's fine. I openly admit that many RPG's in particular give you numbers that are more precise then you need to know. Like instead of health/damage numbers they could have the character's themselves look beat up and...
But where is the feedback in the input/output loop? If you hide stats then the gameplay becomes shallow. You say you want to choose spells and swords, but if you know less about that choice then the designer has to make those choices less meaningful; He can't expect you to not make bad choices.
Games are always going to have that conflict if you intrepet things literally. If a gameplay mechanic uses no iconography then it will frustrate the player if game advancement ever boils down to trying to actually understand the game instead of trying to successfully solve a puzzle or exectue a...
I'm a dissatisfied gamer. Games are getting stagnant. Surprisingly though I couldn't disagree with this article more.
To use an example Will Wright uses when talking about game design, the overt metaphor of 'Sim City' is a city planning simulator but the underlying game is more akin to...
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