Recent content by dracolytch

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    100: The Slow Death of the Game Over

    Blah, a trite discussion about the pros and cons of basic game design. Game authors have only one way to punish players: Time. That's the only thing that the game developers have control over. Look, if you want your game to be widely enjoyed, then you can't be catering to the sheer-face...
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    86: Creative Hara-Kiri

    Most publishers are a bit shy when you start asking questions about porting games over to other platforms. Scares most of 'em I think. But yes... My game would be excellent for the DS. Blake
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    86: Creative Hara-Kiri

    I do think there is that same amount of fear of semi-solicited game proposals. A few publishers do actively seek game design documents from developers. However, in these cases, the legal agreement that you must agree to when submitting your game states clearly that 1) they could be working on a...
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    86: Creative Hara-Kiri

    Wearing the "freelance journalist" hat, I was able to talk with a few folks on the publishing side. Certainly the revenue of a non-clone game is of value... But they also like innovation because it helps keep the casual industry from stagnating. Basically, if people get bored with casual games...
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    86: Creative Hara-Kiri

    I learned a whole lot about the game publication process by writing this article. The fine folks at Popcap and PlayFirst were especially helpful. If anyone has questions about independant game development, or trying to get your game published in the casual market, I'd be happy to talk about it...