I love the way they have done Monks, each to their own.
p.s. Only pansies need greensteel!
As for the lag sorry to hear you guys are still suffering, we are thankfully free of it on the EU servers.
Total waste of money, got one for the kids they played with it for one afternoon and then were back on their PCs. Don't think it has been turned on since.
It is still running now with internet connections (in a fashion as it is being rewritten to run under Linux so isn't the total of the original), but I handed over the coding several years ago.
It was designed as a background for social roleplaying (no fighting) which fitted a niche at the...
Yes it was multi-user and could handle up to 8 players connecting through modems (I could never afford more than 4 phone lines though) but the other connections could be played locally.
The frontend which handled all of the modem interaction and pumped input back and forward was all in...
It is short for Multi-User Dungeon, normally a text only game that often tended to involve roleplaying (or emoting).
Here is more info:
http://en.wikipedia.org/wiki/MUD
MUD was a hangover term from Essex MUD, they also use to be commonly called MUA (Multi-User Adventure) or just (MUG)...
I started playing MUDs back in the late 80s, I even coded one, and yes I still play them. I find that the written word evokes the imagination a lot more effectively than anything visual.
Sounds about right, although you might need to download a bit more when you first launch it. Leave it downloading and go to bed, that's the best bet.
To the original question yes MMOs are fun but they suck your time like mad if you can't control the urge.
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