What movies have you seen that you really enjoyed while at the same time found too artsy/pretentious. Artsy/pretentious to the point where you would understand if other people disliked the movie.
My pick for this is 2046 by Wong Kar Wai.
http://youtu.be/vfNe3zFT9rk
it is basically a test...
A japanese movie called Himitsu/Secret (1999). Then the movie just ends. [/Spoiler]. It's like being promised chocolates then getting hit in the stomach with a bag of discared valentine's day gifts.
Also "The Late Philip J. Fry" episode. I wonder why nobody ever quotes that episode.
The Good/synonym-for-good vs Bad/sysnonym-for-bad choice system is a very common way to judge the player's choices in videogames. My question is what other choices systems would you like to see in videogames and why.
Sion Sono's Strange Circus + Takeshi Miike's Visitor Q
Strange Circus is also one of my favorite movies. Strangely enough both of them involve family life in one way or another.
What collaboration between a non-Videogame party (Authors, Film Directors, Animators, Musicians, Etc.) and a specific Videogame developer (Person or Company) would you like to see?
EDIT: I'd like to see an action game with the plot and character design by Naoki Urasawa (Manga Artist) made by...
Whether it be a conflict or not, what event would you like to see (or you would like to see more) in a video game. My personal choice would be WW1, I find it fascinating with the introduction of industrialization to warfare.
Thinking to the game Okami, I just realize how much a unique art style adds another level of immersion to the game world. So my question is what art style (Either entire genres or work of specific artists) would you like to see incorporated into a videogame?
I forgot its actual name but a Spiderman game for the Gameboy colored.
It was hard and there were no save points. After playing that game for a day, my thumbs hated me so much they didn't speak to me in a week.
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