that thing was just flat poorly designed, couldn't hot-swap games, portrait screen orientation and phone style keypad where face buttons should have been, no sane designer would try something like that again (one can only hope)
I think most of it is PC getting lazy Xbox ports, it's just easier to leave the controller stuff in then consider mouse and keyboard.
still, I think it's a touch more reasonable for PC users to pick up a gamepad then for console users to plug in a mouse and keyboard.
considering it's possible, and in more then a few cases preferable, to use an Xbox controller (or any Xinput device really) when playing some windows games, how hard would it be to make that a requirement for PC/Xbox cross play?
wouldn't solve the hardware speed gap, but it would take care of...
what most micro-transaction heavy titles fail at, and where fallout shelter succeeds, is not forcing the cash store stuff down your throat. I've been playing happily for weeks and never once felt the game was trying to milk me, I send my two wasteland explorers out, they come back with sweet...
for the 360 and the PS3, it would probably be a RAM limit. 512 MB isn't all that much, considering it's almost impossible to find a android phone these days with less then 1 GB, with top end devices having 2 or 3.
just my thought.
(no excuses for the Xbone and PS4 though)
I have no problems at all when free to play games are done well, when there's real fun to be had away from the paying aspect. the problem comes when the micro-transactions ARE the game, or wall off the game until you pay. it really should be against some kind of law to call a game free to play...
I'm amazed that none of these publishers though to put low cost titles out for the wii-u, I mean, if all their complaints are that it's low power, then make simpler games for it, cheaper to produce and sell for a bit less, as a backup to the ever ballooning budgets that the other consoles seem...
my take, Microsoft can unify the kernel and core components across everything from a $200 win phone to a $15000 gaming super-machine all they want, but adjust the UI for different sizes and inputs. windows already knows if your machine is touch enabled, where was the roadblock in using a win7...
physical copies of games used to be better when they had all the tied in extras (or "feelies" if you prefer), I still remember when I got Star Trek: Klingon Academy, with its 6 CD folding cardboard disc holder and MASSIVE 300 page or so spiral bound manual written in universe detailing every...
I'm pretty sure that the first gun-like object I ever held was a pellet rifle, it was my cousin's, and I was given a complete safety talk about it. the first time I held a REAL handgun, I stupidly chambered a round and the thing worried the hell out of me, because I knew that in that state, any...
this may be just me (only ever really played mechwarrior 4 and a a demo of 3 WAY back) but I can't see the major issue, at least not to "GAME RUINED FOREVER!!!!" levels. my experience (noted before, though I really only remember 4) is that the only advantage 3rd person gave you was a clearer...
am I the only one questioning how the kid managed to arm the weapon? either having the strength to pull the slide back to chamber a round (don't really know how hard this is cause I only have a spring powered BB gun, but those things can be hard to arm) or how they'd even know that that was...
in my (messed up) mind, I see most of the issues surrounding requiring a gamepad for a PC game as one of 2 things:
1: the game REQUIRES an xbox360 pad, and will not work at all, for any reason, with any other inputs. keyboard? nope. gamepad I actually have (PS2 like low budget wired one)...
sometimes it's good to see where things went wrong. word of mouth is one thing, seeing it for yourself is another. it's good that they're preserving a bit of gaming history, even if it is a wart.
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