I do know what you mean, I once managed to level my Marksman ridiculously high by sitting behind this one box on Kill House while they all rappelled down a nearby rope.
Rainbow Six Vegas 2
The enemy AI can switch between pants-on-head-retarded to bloody Winston Churchill tactician.
Oh and they love hiding round corners with shotguns.
L.A. Noire
Cole Phelps can sometimes react to a sitation in a completely nonsensical way and it really breaks the immersion.
I was just thinking, in general, how bad things make people feel good. I know about the whole stomping-on-sandcastles logic but, seriously, how do trolls keep it up? Perpetually doing the same thing over and over.
I can't help but think how emotionally hollow it must be. I get the greatest...
That could work. Future surgery could have repaired his vocal chords while he was in the looney bin in the second game.
But, if he got his throat slit, he would have a opening in his Engineering suit, so he couldn't traverse the vacuum areas.
Once when I went up to a bin with a sandwich in one hand and the wrapper from it in the other, fully intending to put the wrapper in the bin, the part of my head responsible for movement function decidedd to go HERP A DERP and make me put the sandwich in the bin.
Would it be ok if it was applied to a school situation as well as work? You would get a lot more replies and stress can be applied in a lot of the same ways.
I always remember the Halo Marines in this example.
From Halo 1 to Reach, I've always felt like they were my responsibilty. I'd constantly protect them from danger and almost run up to them in a "Are you ok? Are you shot? Want some hot chocolate?" kind of way. They just mostly felt like a...
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