The whole final boss battle in Shadow of the Colossus, from the opening of the gate, to the mad dash across the collapsing bridge (Agro!), to the first view of the final boss off in the distance as its hands issue fireballs right in your direction. Oh man oh man.
Best plot twist: the last half-hour of Shadow of the Colossus. I thought they might take it in that direction, but I didn't foresee how awesomely they would handle it.
A few worsts: Final Fantasy 4 where ancillary characters perform heroic, self-sacrificing gestures to swelling strings...and...
I prefer the slow ones too. There's just something terrifyingly inevitable about their shambling, kind of like the way Jason from Friday the 13th never runs--he just carries on at his normal, calm pace until his victim makes a mistake and then he gets him.
I'm reading, in fits and starts, Henry Miller's book on his travels throughout Greece, The Colossus of Maroussi. It's gorgeous and intoxicating, but I've been too busy to get completely under its spell.
Legend of Dragoon.
I got into the third disc, but got myself stuck pretty deep in a dungeon with my whole stock of supply items depleted and my characters running out on HP and MP. That has to be at least six years ago--I've never been back. Shame.
I came to this game late (Final Fantasy Chronicles, what what!) after a torrid affair with the Final Fantasy series, and this game consumed me: the characters are all well-developed, with quests of their own--one of my favorites is the Robot Factory in the future where Robo ties up his story...
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