This is a really, really trivial and contrived issue, and there have been several FPS games made during the past few years where you're part of a small group. Not everything in the 40K universe even has be a massive battle between hundreds or thousands of combatants.
I think you're raising those questions, not the game. I also don't see what there's really to think about, since we know the player character is mind controlled to do someone else's bidding, and that the game is very linear. It's obvious that you don't have a choice.
It probably doesn't.
Well, they did release Space Hulk: Vengeance of the Blood Angels in 1995. It was a first person shooter where you were part of a Terminator squad that fought Genestealers aboard derelict space ships. Then there was Fire Warrior in 2003, but it wasn't about Space Marines.
They aren't limiting anything, their game just has a different scale and focus. Supreme Commander is about huge armies fighting on huge battlefields, Dawn of War is about smaller armies on smaller battlefields.
If they made a game that's all about huge battles, they'd have to do an entirely different game, probably similiar to Supreme Commander. They couldn't simply do Dawn of War with an increased unit cap.
Those epic battles tend to be just a confusing clusterfuck of units tangled together at close range. I enjoy eliminating the enemy with clever tactics that minimize casualties on my side, but few games require or reward it.
Chiasm, I don't know how it is in multiplayer. I never play RTS games...
The problem with your typical RTS is that basically you can win any battle by building a huge army and then just steamrolling the enemy. I wish developers would move away from that because it's getting old and makes every game seem the same.
I don't know if it's going to be Oblivion 2, but so far I'm not impressed. The shooting doesn't look very interesting, and I would have preferred a turn-based and isometric game.
Sounds good to me. I've never liked using Red Army tactics in RTS games, or the fact that there's no penalty for doing so. If it were up to me the game would have persistent, individual units that level up and improve over the course of the campaign. If they survive.
BioShock challenges you to consider the nature of video games? That seems a little too contrived and meta, and not in line with the game's style or subject matter. It's something I'd expect to find in... Psychonauts.
I'd say BioShock is "artistic," but not art. It never made me think about...
Taking an established concept and twisting it to suit an agenda seems like hijacking to me.
Oh, ok. So why are casual gamers pushing a narrow view of fun defined exclusively by them?
I was disappointed to learn that it isn't a sequel, and when I played it I found the combat system to be needlessly convoluted and confusing. The game didn't instantly grip me the way Chrono Trigger did, and I didn't get very far before calling it quits.
I'm quite disappointed in Bionic Commando Rearmed. I feel like I'm crippled because I can't properly avoid enemy fire. Often it can't be avoided at all. I have played the original, and I guess the gameplay was acceptable back then, but now it just feels like something is broken. The controls in...
A. Ok, this is a very convincing argument. Except not.
B. What? I'm talking about Steampowered. Everyone and their dog says "cry some more" on Steampowered. It's like Valve is sending a big "fuck you" to all intelligent players by having that as a joke in the game.
C. The spy is not capable of...
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