Recent content by gabeg1

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    What makes us human?

    For those that might not recognize this is an identity issue, the thought experiment called the "Ship of Theseus" (http://en.wikipedia.org/wiki/Ship_of_Theseus) is almost exactly the same as the original question in this thread (which replaced the ship with a human).
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    What makes us human?

    Lol. It is always amusing when science-minded people try to engage in a philosophical discussion. The abstractness of the topic just flies right over their head. If you want to discuss it from a position that you know (science), then that is fine. But you can't ignore the fact that the OP...
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    What makes us human?

    Having majored in philosophy in college and taken a course in Selfhood and Personal Identity I have quite a few thoughts on this but they're way lengthier than I feel like typing out in a forum. Instead, I suggest you start with Harry Frankfurt's "Freedom of the Will and Concept of a Person." It...
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    Planetside 2: Removing the ability to crouch over corspes to prevent "sexually assaulting a corpse".

    I literally laughed out loud when I read this thread title. I rarely ever do this because I don't think it is all that funny and it frequently leaves me vulnerable. But, if you don't find it funny, then don't laugh. That is the appropriate response to a bad joke. Affecting gameplay and denying...
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    Games with mechanics you love, and want to see continue

    xstalkerx Have you ever played Devil May Cry? That games fighting mechanics match your description pretty well I think.
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    Games with mechanics you love, and want to see continue

    The first thing that comes to mind is the combat from Arkham Asylum. The single player campaign was awesome, but the combat was so smooth, and rewarded skill so well, that I spent a lot of time doing the combat challenges to see how high I could score. When played well enough, I felt nearly...
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    What justifies/determines the price value of a game to you?

    A lot of vague answers. I'm rather curious what features or aspects create a fun/enjoyable experience for each of you and how that might factor into how much money you assess a game to be worth. For me, I generally prioritize: 1. an engaging story. If a game doesn't have an engaging story it...