Recent content by gekidoslair

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  1. gekidoslair

    Uncharted 3 Co-op Trailer Takes Nate Drake to New Heights

    yeah looks like the IK on the legs does some wierd stuff at one point - hard to say if it's the compression on the video or the actual content, but didn't look nearly as detailed as I've come to expect with Uncharted. Not like they have to really reduce the amount of detail in the game for...
  2. gekidoslair

    If you have any questions about why MLP is so popular, please just read this

    http://www.g4tv.com/thefeed/blog/post/711036/ponycraft-a-starcraft-2-and-my-little-pony-mash-up/ Nuff said ;P
  3. gekidoslair

    Global Agenda Dev: Small Studios Can Make Successful MMOs Too

    The Chinese market has dozens of small-scale MMO's that are very successful for what they are trying to be. They have a completely different approach to the market & design of this style of game - short dev cycle, get a small set of loyal subscribers (~10k or so) and are fairly short-lived as...
  4. gekidoslair

    Unskippable: Prototype

    finally fixed the video apparently - these stupid odst overlays are so annoying
  5. gekidoslair

    Unskippable: Prototype

    video overlay is broken, can't see video. same thing in IE and FF with all add-ons' disabled (and no add-on's in IE).
  6. gekidoslair

    Bill Roper: "Maybe an Impossible Bar" Set For a New MMOG

    "what mmo would sell like hotcakes"... um...you mean, something like Fallen Earth? An MMO that doesn't pander to the WoW kiddies and is ACTUALLY, of all things, FUN. Not only that but you actually DO STUFF and the gameplay actually requires a bit of skill to succeed. What a novelty. Oh...
  7. gekidoslair

    The Future is Procedural

    From my understanding, to get around that you can just save the affected environment explicitly (like in normal games.) Having a large amount of affected areas will eat up space, though. yes basically - the world 'starts' as fully procedural, but as you go around affecting it (through...