Recent content by Graeme Virtue

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    241: Why Gaming Owes Bond

    Why Gaming Owes Bond James Bond is an icon of escapist literature and the silver screen. Bond's influence spreads into gaming as his mission briefings, weapon upgrades and suave car-jacking skills are apparent in any AAA action title. Graeme Virtue takes a look at what videogames owe Bond...
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    229: Snap, Crackle and Plot

    Snap, Crackle and Plot Whether they provide a little color to a game world or simply give the more obsessive among us something to collect and pore over, audiologs have become a staple of modern games. Graeme Virtue dissects the recordings' lasting appeal and adds a few messages of his own to...
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    Review: Indiana Jones and the Staff of Kings (Wii)

    Review: Indiana Jones and the Staff of Kings (Wii) Tired of shooting Nazis? Maybe you'd prefer to whip them instead. Read Full Article
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    Review: Terminator Salvation

    Review: Terminator Salvation Like its robot antagonists, this movie tie-in is fresh off the assembly line. Read Full Article
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    216: The Curious Case Of Me Jammin' Buttons

    The Curious Case Of Me Jammin' Buttons Games have started to lose their luster for at least one crotchety 31-year-old. But Graeme Virtue has a plan - to evoke his most poignant gaming memories in reverse and (hopefully) arrive at the moment where it all began. Read Full Article
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    Review: Sherlock Holmes: The Mystery Of The Mummy (DS)

    Review: Sherlock Holmes: The Mystery Of The Mummy (DS) Some mysteries are best left unsolved. Read Full Article
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    Expo Delivers No-Strings-Attached Arcade Action

    Expo Delivers No-Strings-Attached Arcade Action This past weekend, hundreds of coin-op fans descended on the leafy English town of Northampton to gorge themselves on over 200 arcade titles, from bullet hell shmup classics to bleeding-edge beat-em-ups, at the inaugural Insert Coin gaming expo...
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    Review: X-Men Origins: Wolverine (Uncaged Edition)

    Review: X-Men Origins: Wolverine (Uncaged Edition) A movie tie-in that's actually half decent? What kind of freak mutation could be responsible for this? Read Full Article
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    197: Yak to the Future

    Yak to the Future It takes a true iconoclast to combine a passion for arcade games with a lifelong love of psychedelia and hoofed animals. But one British game designer has made a career of doing just that. Graeme Virtue profiles Jeff Minter, one of the U.K.'s original 8-bit coders and founder...
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    195: Paul W.S. Anderson: Not as Bad as Uwe Boll

    Paul W.S. Anderson: Not as Bad as Uwe Boll Paul W.S. Anderson has directed nearly as many videogame-based movies as his notorious German colleague, yet his reputation remains relatively intact. How did he manage this feat? Graeme Virtue puts himself through a survival-horror gauntlet of...
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    189: The Pirate's Ballad

    The Pirate's Ballad Who are the pirates of the digital age? Are they the Jack Sparrows and Han Solos of the computer world, or is the reality something altogether less romantic? This is the story of a modern pirate, D-Man2010, and his modern take on flying the Jolly Roger. Read Full Article
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    185: Vroom with a View

    Vroom with a View Most games stop evolving the moment they hit store shelves. But Burnout Paradise isn't one of them. Graeme Virtue speaks with Criterion Senior Producer Pete Lake about Burnout's "Year of Paradise." Read Full Article
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    Review: GTI Club+: Rally Cote d'Azur

    Review: GTI Club+: Rally Cote d'Azur The Big Three could learn a thing or two from this lean, lively racer. Read Full Article
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    183: What Would Yoshi Do?

    What Would Yoshi Do? Can videogame characters be role models? Graeme Virtue knows there's only one way to find out: Pretend to be an assortment of gaming icons for 24 hours and record the results. Read Full Article
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    Review: Spider-man: Web of Shadows

    Review: Spider-man: Web of Shadows Web of Shadows doesn't completely suck - and that's saying a lot for a Spider-Man game. Read Full Article