They don't create any of the assets themselves, and with really basic programming skills you could probably make any Digital Homicide game by just copy-pasting code from various tutorials. You can't really polish a game when you don't know how all the code works.
Lovecraftian horror is not about giant monsters with lots of tentacles that make people arbitrarily insane when observed. Lovecraftian horror is about the idea that our fundamental knowledge about the universe is wrong, and that there is something much larger than what could possibly be...
-A Tribe Called Quest
-Run the Jewels
-Open Mike Eagle
-Hail Mary Mallon
You should really check out Death Grips as well, even though they aren't really traditional rap.
A friend of mine was playing Skyrim.This was on launch, so the game was still really glitchy. He had just gotten to Whiterun and explored it a little. Just like every other player he talked to Ysolda and got the quest about her wanting a mammoth tusk. He went outside and started looking for a...
I will continue to consume what the artist creates as long as his/her ideas doesn't influence their work too much. An example of this: I still enjoy Burzum's music even though his ideas are close to Nazism.
The first boss in Deus Ex: Human Revolution. It was not only hard (especially when playing non-lethal), it was also badly designed and didn't fit the game at all.
I like pentagrams, baphomets and upside down crosses. Swastikas are strangely appealing too, just for their sheer provokativeness. (No, I'm not a neo-nazi or a satanist...)
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