There's a big baroque ornamental sword on a plaque on my wall. It's flat-edged blunt (as opposed to rounded-off blunt), the blade wobbles unpredictably when swung, and would probably snap near - or off of - the hilt if I actually hit something/one with it. However, the *handle* is heavy, and has...
Sirlin's RPS article (and the concept of Yomi (the strategy, not his card game)) seems very familiar to me, though not his website. I dimly remember (but cannot find with site search) articles on Gamasutra years ago regarding RPS as a generalization of systems in other games (and vice versa)...
Noted. Considering that humans are terrible at being unbiased and/or random, along with the emotional associations with the symbols (i.e. aggression/precision/passivity), I can see how such a non-structural change of the game could alter the "head game" played alongside serial RPS.
While I...
I'm not sure that would actually change anything... if the order of the symbols and the order of the scores remains constant, then rotating the alignment of symbols and scores would not structurally change the game - (whateverA) would score three points still beats (whateverB) would score two...
Not sure if this counts, as the PS2 didn't have the same sort of standardized "Achievements" as current-gen consoles, but:
The Item Completion "event" in the first .hack series.
- Earned by acquiring at least one of every acquireable item.
- Items you collect don't start counting until...
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