Once my team in Left 4 Dead 2 was pissing me off so I killed all of them, they all left the game, and I felt terrible about it. Not because I had let my teammates down, but because I had killed friendly pixels.
I'm sure the first game I ever raged at was a Pokemon game, but the first game I remember getting into a swearing fit over was Godzilla: Destroy All Monsters Melee. The first (and only) game to drive me to break things was Guitar Hero: World Tour.
Well it's not really more realistic, but on the surface it's slightly more believable than having a big floating bar in front of your face telling you how much health you have left.
They are, but I wasn't saying that aren't big titles, I was just saying that a lot of games that ARE big titles don't use health bars. I guess I should have said "a lot of other big titles don't".
Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.
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