Recent content by Ika Mudlaff

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    Jimquisition: The Ugly Secret of Horror Games

    Sure graphics and aesthetics have some part in it, quite major I suppose (it's be hard to make a horror game with Mario characters without fiddling with aesthetics), but it's not all. Feeling of isolation is best achieved with plot devices. For example, System Shock 2 is set on a ship 63...
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    Jimquisition: The Ugly Secret of Horror Games

    His understanding of horror seems quite shallow to me. Horror is not really all about aesthetics. It's about creating an atmosphere by preying on our primal instincts like fear of isolation, fear of the unknown and what we can't understand. This is why in Silent Hill 2 monsters could freeze to...