The only time balance in a game annoyed me was in Arcanum (ahem, going back a ways) because that game had you either make a choice between tech and magic or use neither/ a weaker combination of both. The big problem, and the thing you'll hear from nearly everyone who plays the game is that tech...
Personally I don't think people would complain about the moral choice system if the game didn't tell you about it. In-universe it's perfectly logical - more dead bodies means more rats and more plague, and more dead guards and dead nobles means that the watch use more and more resources to bring...
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