There are three types of achievements:
Gimmies: Any achievement that is naturally acquired through the course of gameplay. Nothing hard would fall into this category
Grind Achievements: Any one can earn these, but they force you to do some arbitrary and simple task a massive number of...
You're not alone. In the first few hours I was meserized by the new world that sprawled out before me. They did a fantastic job of taking you out of a comfort zone by dropping you into this big empty world where there's no one around for miles except a few lizards and a handful giant lumbering...
Solo B (and to a lesser extent the whole solo) in Jordan from Guitar Hero II
I thought conquering and five-starring Bark at the Moon in the original made me a badass. I figured nailing the solo in Freebird was a monumental achievement. Hangar 18? Piece of cake. Misirlou, nothing to get upset...
You must have been playing Guitar Hero II or Rocks the 80s. I took a cursory glance at the back of the boxes and Activision doesn't pop into the picture until the second iteration. The the third comapany involved in the original Guitar Hero was, unsurprisingly, MTV's interactive division. Even...
I can't say it's my absolute favorite, but what comes to mind is Prince of Persia: Two Thrones. It deftly ties together the plot of the first game and brings everything full circle in a clever and satisfying way. It's rare to play a series of games that makes an effort to connect each individual...
Guitar Hero, but I can't be too proud of that. I'm the only one of my friends who plays the game consistently. Someone who's great at Halo and Counter Strike can take their prior skills into Call of Duty 4. Someone who's great at Soul Calibur won't have too much trouble acclimating themselves to...
And even just focusing on that first big encounter in the village. Prior Resident Evil games created fear with a lack of enemies. Something around the corner could jump out at you. Probably not, but eventually something would. That first scene redefined how a game could be scary by actually...
That's nothing new to the gaming industry. Anytime you have products being made with the intent of being sold for a profit there are going to be a handful of new ideas and two heaping scoops of copycats. After Super Mario Bros. hit it big everyone scrambled to get their own similar game out...
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