Recent content by jetfable

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  1. J

    116: Information Complexity and the Downfall of the Adventure Game

    Yeah in general complexity in information only enhances the adventure experience, and its up to the designer to not fall into a trap to give us too much info for the player to play the game. Things like highlighted objects that stands out from the background or the character looking towards...
  2. J

    116: Information Complexity and the Downfall of the Adventure Game

    Any one played this game, Bad Mojo [http://www.adventuregamers.com/article/id,410/p,2] (click on it for review)? A fine example of a perfect conglomeration of complex graphics and simple interface. Jetfable [http://jetfable.blog.com]
  3. J

    116: Information Complexity and the Downfall of the Adventure Game

    What the author wrote is basically not true. The downfall of Adventure games is not caused by graphical complexity, but its a eventual paradigm shift in the industry. When the downfall began, people were demanding more "action" in their gaming titles, therefore you get games like Tomb Raider...