You keep arguing against things I've never said. Over and over and over again. I never said Nostalrius was profitable. I didn't even imply it.
I bring up Nostalrius numbers so much in my argument because those numbers are HUGE and show a clear demand for a Legacy WoW experience. Which can be...
A high pop/full server are 15,000-18,000 players.
What would you think is a reasonable percentage on Nostalrius' 150k active users coming through on a paying sub? 10%? 8%? 5%? How low does that number get before it seems likely?
Because 10% would mean you have a nearly full server of...
You're forgetting that Nostalrius had 800,000 accounts, and 150,000 active users. That almost ten full servers worth of active players. Over about 14 months of time. The server wouldn't have been nearly so successful if what you two are saying is true. And if the Legacy Vanilla server was...
The fact remains that Blizzards claims of it being "too hard" fall flat in the face that a purely volunteer team managed to do it and do it for a year having to re-engineer and recreate the programming needed to get the server up and running and for quite a large number of people too. We're not...
Okay, I'm seeing a lot of opinion of Mark being touted as proof against the idea of a Legacy server or Legacy servers period.
Let's establish some facts first and foremost.
Nostalrius lasted a little over a year.
Nostalrius had 800,000 accounts.
Nostalrius had 150,000 active users...
If you try to compare apples and oranges you're going to ultimately be told they're two completely different things. FPS' take a whole list of skills different from MMO's to play.
Sure, a lot of the main stream content in MMO's is easy to handle. Especially pve content. But pvp, and high...
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