Every time someone on the internet refers to Dark Forces as more or less a "Doom Clone", I'm compelled to show them this article:
http://plover.net/~bonds/darkforces.html
The character's heads have always looked...off to me. They lack a certain structure, as if their jaws and cheekbones slightly change shape every panel, and sometimes the features don't seem to have been connected to the rest of the head with much thought.
There really are no mermaids. The government just occasionally denies wacky untrue things (remember the teenaged Obama Mars missions?) so when a denial of a wacky real thing comes up, it won't look suspiciously out of place.
Alternatively, the teenaged Obama Mars missions were real, and now...
The accompanying visuals to the monologues are getting more and more tangential. The hilariously awful doodles and Photoshops are more amusing to watch, more relevant to what's actually being said, and much more personal than random, unremarkable game footage.
In terms of "what things make a game good", I'm going to have to agree more with PC Gamer's Tom Francis:
http://www.pentadact.com/2011-05-27-what-makes-games-good/
This reminded me of it; it's an interesting read.
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