I'll give you one that I was just watching, "The Adventures of Robin Hood" with Errol Flynn. Robin Hood in particular since he doesn't really change during the entire movie, but he's still a strong character. One could argue that becoming an "outlaw" changes him, but he still retains the same...
You clearly have no literary knowledge whatsoever. Character development is NOT essential to a strong story of believable characters. A character does not need to change in order to be realistic, interesting, or enjoyable.
I hated Yuna in X-2 because she became even more annoying than in X...
You completely misunderstood me. I meant realistic as in the personality and body/clothing you would find on the average female in real life. Her face isn't perfect, nor is her body. I wasn't talking about actual physical strength or resistance to damage.
Yuna? Seriously? Talk about a completely annoying and crappy character. You complain about Alyx Vance falling into a "girl next door" stereotype but seem to forget that Yuna is basically the stereotypical Japanese woman. Weak, soft-spoken, always considerate to others, etc. Not to mention she...
Just found this interesting "Top ten lessons from my days at Valve" [http://www.techflash.com/seattle/2010/01/innovation_and_startups_ten_lessons_from_my_days_at_valve.html] list from an ex-employee. Kind of gives a recollection of the things that Gabe and company had to endure during the first...
I didn't realize making huge discoveries about the universe "isnt that big an accomplishment". The scientific knowledge accumulated from Hubble is far greater than a trip to Mars.
All you are basically interested in is PR events. Sad.
None, because there likely isn't a big enough audience for it. Would it be nice if there was one? Sure. But can you really blame developers for not wanting to take the risk of developing a game that few will buy?
Sorry, but Transformers was WAY better than Dragonball Evolution and the Street Fighter movie. At least Transformers had a few redeemable qualities, the other two had NONE.
Depends on the game in question and the age of the individual. If it's some 16 year old kid who wants GTA, I'll be like "Sure". If it's an 11 year old kid, I'll be like "lol no".
I played M-rated games probably at around 14 years old. Not a big deal in many cases.
I would love to hear what games you are talking about and which traits that they have which can't be found in American games. Not that I'm disagreeing with you, I just want some specific games to understand specifically what you are talking about.
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