Recent content by John Scott Tynes

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  1. John Scott Tynes

    The Hard Problem: The New Concurrency

    The Hard Problem: The New Concurrency MMOGs brag about how many people they have all playing at once, but the real king of concurrency is something completely different. Read Full Article
  2. John Scott Tynes

    Faucets, Sinks, and Markets

    Great responses, folks, thanks! I agree that a market economy feature seems out of place in AC2, but given that they gave you a town and a villa and told you to upgrade it to a prosperous trading center, it's clear they're not hewing closely to the "all you do is assassinate people" idea...
  3. John Scott Tynes

    Faucets, Sinks, and Markets

    Faucets, Sinks, and Markets John Scott Tynes addresses why single player economies collapse and how to fix them. Read Full Article
  4. John Scott Tynes

    Collection Progression

    Thanks for all the thoughtful discussion. One question a couple of you have raised is why being overpowered relative to the missions is a problem. My feeling is that being overpowered is fun only briefly. If the game remains a cakewalk too long, I think the lack of challenge kills your...
  5. John Scott Tynes

    Collection Progression

    It's a Christmas miracle!
  6. John Scott Tynes

    Collection Progression

    Collection Progression Let's reinvent the old standard sidequest of action games: The hidden object collect-a-thon. Read Full Article
  7. John Scott Tynes

    Videogame Sex

    Fascinating responses. I haven't played The Witcher and it does sound like they're doing what I suggested. Although as I noted in the article, I'm partly joking in my recommendations since the chance of this idea catching on is approximately nil. It just seems odd to me, in the abstract, that...
  8. John Scott Tynes

    Videogame Sex

    Videogame Sex Let's talk about sex, baby. Read Full Article
  9. John Scott Tynes

    Too Many Buttons

    Thanks for the comments, folks. And just to ensure there are no misunderstandings: I will, personally, be visiting each of your houses tonight, removing all of your controllers, replacing them with Atari 2600 joysticks, and installing Far Cry 2600 on your consoles. I think we'll all learn a lot...
  10. John Scott Tynes

    Too Many Buttons

    Too Many Buttons Too many buttons on controllers makes games inaccessible, and John Scott Tynes offers a solution with Far Cry 2600. Read Full Article
  11. John Scott Tynes

    Evolving the Superhero MMO

    Excellent discussion guys, thanks. And to be clear, I can't say that I think superhero games *should* add epic loot that are visible on your character. But it is an expectation people have from WoW and other games, and the superhero genre is kind of antithetical to it due to the costume thing...
  12. John Scott Tynes

    Evolving the Superhero MMO

    Evolving the Superhero MMO Superhero MMOs can take a lesson out of the pages of comic books. Read Full Article
  13. John Scott Tynes

    Unfinished Games

    Unfinished Games John Scott Tynes discusses how to make sure no game goes unfinished. Read Full Article
  14. John Scott Tynes

    The Hard Problem: Dynamic Content

    Thanks for all the great discussion, folks. Except for the completely inexplicable detour into PS3 vs. Xbox 360, which I nonetheless enjoyed for its surreal quality. Should I become the fascist lord of all gaming, I assure you that I won't eliminate narrative games. The twist in Bioshock was...
  15. John Scott Tynes

    The Hard Problem: Dynamic Content

    The Hard Problem: Dynamic Content Developers need to stop treating games like they're virtual books and start crafting more dynamic experiences. Read Full Article