Continuity is a difficult, fiddly bastard that is difficult to reconcile in any given series with multiple mediums or authors. I have no real problems with this as a thing in itself, nor do I have problems with any real continuity errors. My problems mostly stem from Halo: Reach being a poorly...
Fable one was a decent fantasy RPG, because it actually played like a game. I had an immense problem playing through Fable 2 due to the lack of difficulty. An exp penalty and the scar which can be removed later via sidequest as the punishment for death meant that the gameplay came across as...
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