Recent content by Kiste

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  1. Kiste

    Bad Timing - How Clocks in Games Ruin the Fun

    If it has time limits for anything but isolated time challenges and isn't a racer or sports game, I won't buy it. There is not a game mechanic I loath more and I fully support banning every producer and game designer who thinks that crap like this is a good idea from the game industry forever.
  2. Kiste

    The Surprising Things About Elder Scrolls Online

    After re-reading the article, I have to agree with most of catraxx's criticism. The whole thing seems to have been written by someone with very little knowledge of the current state of the MMORPG genre. This one in particular irked me: This is not a WoW-clone. Right, instead it's a clone...
  3. Kiste

    The Surprising Things About Elder Scrolls Online

    The vast majority of the recent MMORPGs have gone the action route and I think it's fair to say at this point that action-combat in MMORPGs sucks and is most certainly not the way forward. So watching resource bars and hotkey cooldowns ain't fun? Well, it still beats the horrible abomination...
  4. Kiste

    Zero Punctuation: Might & Magic X: Legacy

    Can anyone actually make a coherent case for why free-roaming movement is inherently better than grid movement with regard to game mechanics, other than "because FREEDOM"? Grid movement works for MMX and neatly ties into the mechanics of the game, and it certainly beats the...
  5. Kiste

    Fallout 3: Or How I Learned To Stop Worrying & Love RPGs

    Having a measure of variety doesn't mean it's not generic. Now, of course, Fallout 3 was not generic because it was a Fallout game and Fallout is one of the most unique settings in video gaming. Bethesda didn't create it, though. They made a bad copy of it. You're again talking variety when...
  6. Kiste

    Fallout 3: Or How I Learned To Stop Worrying & Love RPGs

    No, sorry, but that's not "bad game design", it's "slightly different game design". When designing Open World RPGs, the game designers have to make certain compromises and trade-offs between non-linearity and having a measure of linearity/guidance in order to effectively deliver story and to set...
  7. Kiste

    Fallout 3: Or How I Learned To Stop Worrying & Love RPGs

    While FO3 might have been somewhat more interesting in terms of exploration and environmental variety, I just found the whole thing to be utterly unappealing - starting with the garish blue/green-tinted color palette. Combined with the urban setting, the whole thing just didn't feel like Fallout...
  8. Kiste

    Fallout 3: Or How I Learned To Stop Worrying & Love RPGs

    That pretty much ends once you reach the Strip and even before that there is a ton of optional sidetracking.
  9. Kiste

    Favorite video game character and why?

    I love Veronica, too. What a great character. She's smart and funny, but thoughtful and sincere at the same time. She's a lesbian, too, but her character is not about being gay. Veronica is a fully realized character who just happens to be gay. Sure, she mentions it if you dig deep enough into...
  10. Kiste

    What does fallout 3 do better then fallout new vegas

    What story? Running through city ruins trying to find daddy while listening to the ramblings of a chiché radio DJ, enjoying the shitty Bethesda dialogue writing and encountering characters that are only memorable for being incredibly unmemorable? Look, I get that people who don't really care...
  11. Kiste

    What does fallout 3 do better then fallout new vegas

    This is actually what really bothered me about FO3. See, Fallout was never about "Survive in a post-apocalyptic wasteland". Fallout was about "Hey, there is a whole new world and civilization out there, let's explore it!". It just happens so that the world after the nuclear apocalypse turned out...