Recent content by Leather_Raven

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    WHY RHIANNA WHY!?!?!?

    I always try to do the best work I can under the circumstances and limitations mentioned. However, I think every developer probably sees things in a game they wish had turned out differently. It's one of the reasons I have difficulty playing games I've worked on. My role tends to be making the...
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    WHY RHIANNA WHY!?!?!?

    Yes it is. Of the 10 books, only Raising Steam is new, the rest are older material like the short story collections (Blink of the Screen and Slip of the Keyboard) Folklore of Discworld etc. It is a very misleading story though. And to respond to a few things brought up - My role on Bioshock...
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    WHY RHIANNA WHY!?!?!?

    I've not had much experience with Japanese developed games to be honest. I loved Animal Crossing, Phantasy Star Online, some Kingdom Hearts stuff and had fun with a few of the early Metal Gear games. They certainly seem to take their story pretty seriously and I think it's interesting how...
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    WHY RHIANNA WHY!?!?!?

    I think Rich Dansky's post on the Ubisoft blog is a great summary. http://blog.ubi.com/the-write-stuff-on-becoming-a-game-writer/ And since there has been some confusion in the comments relating to this post over at Kotaku http://kotaku.com/the-perils-of-writing-video-games-1535739986 I...
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    WHY RHIANNA WHY!?!?!?

    I read these forums, I sometimes even post. You've all been fairly polite, if curious, about the topic of... well, me. I appreciate that, so I thought I'd respond to a few things said in this thread about my career and the choices I've made. Please excuse any typos, this seems to have turned...
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    Tomb Raider Writer Halved Lara's Kills For Narrative's Sake Update: No, She Didn't

    53 - They've corrected it now, but the story is still bouncing around. And yes, I largely worked on the cut-scenes and Lara's journals. There was also a lot of character building/world building beforehand. John Stafford, the narrative designer on the project, worked on the in-game stuff. Writers...
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    Tomb Raider Writer Halved Lara's Kills For Narrative's Sake Update: No, She Didn't

    Although this has provoked some interesting debate, it's not actually true. The journalist who interviewed me made a unfortunate typo in the original Kill Screen article and put 'halve' instead of 'have'. As a contract writer (and not, say, the head of the studio or project) I simply wouldn't...
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    Best Games of 2011 Nominated by British Writer's Guild

    Whilst it's great to see you giving the WGGB awards publicity, you're also doing them a disservice by not checking your facts properly. In order to be nominated and shortlisted for the WGGB's Best Videogame Script award you DON'T have to be a member of the UK Guild (and never have) you just...