The funny yet difficult move being effective also has something to do with you deciding you wanted to see it. Call it the Fatality effect, a comedic bit isn't annoying when we deliberately decide we want to see it, regardless of how many times we've seen it before. It doesn't have to be hard...
The problem with FFXIII was not that it was different, it was that it was different and bad. I loved dissida despite the fact that it wasn't an rpg like the games all the characters were from. It also wasn't a fighting game in the traditional sense. It was new, unique, and good. FFXIII was a...
A bow and arrow type weapon should be included, limbs detached via arrow should remain attached to the arrow and should dangle from the wall the arrow eventually lands on.
Enemies should react appropriately to seeing their chums get slaughtered, because what's the fun of murder if others...
Why did the Arcade die? Well let's ask why the arcade lived in the first place. The arcade survived because you play games that were much more powerful than anything you could do on your home systems. As the 3D console era kicked in, there were precious few styles of games that couldn't be...
Ugh, what was the point of this? If I wanted to see this again I'd just go back and watch it again. I had a small glimmer of hope when I saw the video length was 6 minutes and thought maybe there would be something interesting tacked onto the end of the review like Yahtzee sometimes does but...
"I admire the spirit of Umbrella Chronicles because, as my Silent Hill: Origins review implied, I admire a series that tries to mix things up, not just release the same game every bloody year"
Wait, what? There have been 3 rail shooters made from Resident Evil that I can think of right off...
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